"Why does multimedia specifically need open source?"
Example: An 'open' standard closes
In September of 1998, the world of Internet media took an unexpected
(but long dreaded) turn when Fraunhofer IIS sent a "letter of
infringement" to several small commercial and open source MPEG audio
layer 3 development projects.
In the letter, [Fraunhofer claims] that due to patents
they hold related to MP3, they are entitled to
royalties for any commercial players, all encoders
(whether sold or given away), and
also works of art sold in MP3 format.
The letter of infringement had an immediate effect on
the free encoder programs with many being removed from
their official web site. Affected encoders include
Plugger, CDEX, soloH, 8Hz, Blade, Canna, and
others. [...] Fraunhofer is demanding a royalty
payment beginning at $25 per encoder. Additionally, a
1% or .01 per file royalty is also put forth as being
required.
--mp3.com article by Michael Robertson
The projects affected had based their work on code long freely
available in the ISO MPEG audio standard. The debate about whether or
not Fraunhofer was within their rights or not is beside the point;
this is an illustration of the amount of control commercial entities
will attempt to exert over commodity standards; this meddling is
detrimental to open efforts and deadly to business (except for members
of the MPEG consortium that is). Keep in mind that MPEG is considered
among the most open multimedia standards (at least until the
800-lb. gorilla members of MPEG manage to sue the smaller encoder
efforts out of existence); there are few or no cutting-edge open
standards for streamed audio or video on the Internet today. Closed
competition has just made matters worse; now there are several
dominant and entirely incompatible closed 'standards'.
Our purpose is to open the field up a bit. Unfortunately we're not
fighting on this front alone. Music and media on the net today also
face corporate domination of the content itself ...
Music isn't an art, it's an industry.
Internet media issues don't apply solely to source code or information
format. Controlling the music itself is a burning issue for the music
industry.
--and industry is the key word here. Music is no longer an
expression of the soul or the work of an artist; it's a 'product' that
is manufactured, packaged, catalogued, distributed, managed,
regulated, and above all sold. Music is just another vehicle for
maximizing profits. The RIAA, mainly a front for the recording
industry that supports the status quo, trumpets loudly that the
Internet is the greatest threat to artists that the world has ever
known... at the same time that the RIAA is making a desperate grab to
control this new distribution infrastructure. The great irony is that
the Internet might indeed be an artist's worst nightmare-- if the RIAA
succeeds:
...corporate mergers are squeezing hundreds of
musicians out of the business without even giving
them the rights to their recordings, and executives
of major record labels are meeting behind closed
doors to develop a way to police and control the
distribution of music on the Internet.
[...]
Putting control of the Internet in the hands of the
corporations means that a utopian musical vision may
be dying. ...the chances of a dystopian world are
increasing, one in which record companies have even
greater control over music distribution
--the New York Times, Monday, May 17, 1999, article by Neil Strauss
One major push in the RIAA effort to control the music distribution
infrastructure of the Internet is to legislate mandatory 'digital
watermarks' for playback. Players that do not look for these
'watermarks' or play the music anyway will be illegal. Make an
educated guess as to who will control the watermarks.
the record industry has a plan to force
hardware and software companies to exclusively
adopt its Secure Digital Music Initiative as
the standard for delivering music online.
...SDMI backers want manufacturers to build a
time-bomb trigger into their products that,
when activated at a later date, would prevent
users from downloading or playing
non-SDMI-compliant music. The hardware would
initially support MP3 and other compressed
file formats, but a signal from the RIAA would
activate the blocking trigger.
--Wired News article by Christopher Jones
a history lesson
The current position and function of the music industry is an
invented one. Approximately one lifetime ago, recordings were not
technologically possible. With the advent of recorded sound,
enterprising businessmen (Thomas Edison, a worthy predecessor of Bill
Gates, and Columbia Music, just as tough and nasty) found that
prepackaged recordings could be turned out in endless, identical
quantity for very little cost and sold.
This wasn't an entirely new idea; an example of a preceding 'packaged
performance' technology is the player piano roll. It is interesting
to note, however, that these rolls were held by the courts to be
uncopyrightable; the music itself was protected, but the
'performance' was not. The music industry originally lobbied the
courts and Congress to keep these formats copyright-free so that it
would not owe artists any royalties; in 1908, the Supreme Court ruled
that phonograph records and player piano rolls did not fall under
copyright.
It is important to note that selling recordings was a tenable business
plan only because the average person could not produce a recording.
If the phonograph record were cheaply reproducible in that day, the
prepackaged music industry would never have existed as it would have
been impossible from the very beginning to prevent people from making
copies which were, at the time, entirely legal.
Congress changed the copyright law in 1909 to explicitly grant
composers royalties on recordings sold. At the time, the music
industry protested the decision bitterly; eventually it settled for
requiring artists to sign over copyright on all work as a standard
element of a recording contract.
The copyright protects the record label, not the artist.
(an article on the subject from CNET)
Fast forward to the 1970s
The undoing of the distribution profit juggernaut began with the
compact cassette tape, a development greeted by as much wailing and
gnashing of teeth within the walls of Music Inc. as MP3 is causing
today. Although the copy wasn't as good as the original, it was cheap
and easy to make. Copying commercial music was once only the domain
of organized crime; now any individual could make a copy trivially.
The industry tried to outlaw the compact cassette, then settled for
taxing it and legislating against copying.
Digital audio tape (DAT) caused the next uproar; a perfect copy was
now possible. The music industry players, forerunners to the RIAA,
sought to destroy this technology and mostly succeeded; DAT never
caught on at any sizable level. It is interesting to note that
"small-time" artists depend heavily on DAT for production and
recording; this is practically the only music segment that ever bought
into DAT. Clearly the RIAA didn't have their interests at heart.
Computers, the Internet and especially MP3 have now made the copy
easier, cheaper and more convenient than the prepackaged content on
sale.
That the copy costs nothing concerns intellectual property, a real
worry for artists. That the distribution costs nothing is
what really motivates the anti-MP3/anti-Internet effort. Copyright,
once bitterly contested by the music industry, is now clung to as a
weapon to preserve the distribution chain.
Copyright law has always been more about protecting
the interests of publishers than those of creators.
The Internet in general, and MP3 in particular, have
drastically reduced the costs (financial,
convenience, material, distribution) of creators
getting their material out to their audience, and
have *almost* made it trivial for audience members
to *directly* pay creators for access to their work.
The middlemen have become irrelevant. The smart
ones are devising new business models --- O'Reilly
isn't going away because they are perceived as
genuinely adding value and lots of their customers
would buy their books even if they're available for
download.
I just paid $20 for Neal Stephenson's new book; he
probably got about $3 of my money, if that. The
other $17 went to the distribution chain, of which
*maybe* $1 goes to people who actually contributed
to the book --- editors who actually edited,
proofreaders, etc.
Eventually, a favorite author will release a new
novel and I will pay $5, of which the majority will
go to the author and all but a few pennies to other
real contributors, for access to it with rights to
print one copy.
The middlemen are merely fighting a rearguard action
against the tide of history; a delaying action that
may alter *when* I will buy a book that way, but not
the ultimate reality.
--Carl Alexander <xela@mit.edu>
The music industry finds itself in a position where the basic
assumption behind its original business model (the recording is too
expensive for a person to reproduce him or herself and the
distribution can be tightly controlled for maximal profit) is no
longer true. The music industry feels extremely threatened. It
should. This is a major evolutionary pressure.
Evolutionary? Of course; commercial music is faced with extinction
only as long as it refuses to adapt, as long as it refuses to loosen
its grip on the endless easy profits it believes it is entitled to.
The industry is not acting to protect artists or the artists'
interests (bards, musicians and storytellers thrived long before there
was an industry to 'protect' them), it is not acting to prevent
musicians from being 'driven out of business' (it impoverishes artists
itself); it is acting to preserve the status quo and its own
profit-inflated bulk. It's quite possible for the music industry to
refashion itself, but rather than evolving and thriving in a new
niche, the Dinosaurs, staggering under their own smothering weight,
are trying to legislate the Mammals out of existence.
The double-whammy
From one side, we see groups (Fraunhofer, IBM, Thomson, Progressive
Networks, Microsoft et al.) trying to control music technological
infrastructure (MPEG, TwinVQ, etc) to be used as weaponry against
their competitors. On the other front, we have the music industry
trying to squeeze all the cash they can out of the content to maintain
their enormous, recently obsolete bulk. In case they don't succeed in
eliminating electronic music formats, they too are making a major bid
to control the infrastructure.
There are multi-trillion dollar interests represented in the above
clash. Businesses that only have a few million dollars are entirely
outclassed.
As an individual, I expect I'm no longer on the map.
Or am I? Ogg and other projects of xiph.org are my way of doing
something about the imbalance; a good programmer can still change the
world. Big players may want to utterly dominate the Net, but they
don't yet. If the rest of us are lucky, xiph.org, the Open Source
community and Ogg will help make that impossible.
--Monty 19990514
monty@xiph.org